Number Play
Class 7 Mathematics · Ganita Prakash Part 1 · Chapter 6
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- Space weighted by chapter size
- Charts from the book's own data
- Traps corrected
- Space weighted by chapter size
- Charts from the book's own data
- Traps corrected
- Social Science
- Space weighted by chapter size
- Charts from the book's own data
- Traps corrected
- Space weighted by chapter size
- Charts from the book's own data
- Traps corrected
- Space weighted by chapter size
- Charts from the book's own data
- Traps corrected
- Space weighted by chapter size
- Charts from the book's own data
- Traps corrected
- Space weighted by chapter size
- Charts from the book's own data
- Traps corrected
Summary
This playful chapter explores numbers through puzzles, parity, grids and famous sequences. Parity is the property of being even or odd: even numbers can be paired with no leftover, odd numbers cannot. You learn rules such as even + even = even, odd + odd = even, even + odd = odd, and use them to decide quickly whether a situation is possible (five odd cards can never sum to the even number 30). Expressions can be designed to be always even \((2n)\), always odd \((2n-1)\), or either. You then build magic squares — grids where every row, column and diagonal share the same magic sum (for the numbers 1–9 the magic sum is 15 and the centre must be 5) — and generalise their structure with a centre letter \(m\). The chapter celebrates the Virahanka–Fibonacci sequence \(1, 2, 3, 5, 8, 13, 21, 34, \dots\), where each term is the sum of the previous two, discovered in Indian poetry centuries before Fibonacci. It ends with cryptarithms, puzzles where letters replace digits.

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