Team Games and Sports II
Chapter 7: Health and Physical Education - Ultimate Study Guide | NCERT Class 10 Notes, Questions, Examples & Quiz 2025
Full Chapter Summary & Detailed Notes - Team Games and Sports II Class 10 NCERT
Overview & Key Concepts
- Chapter Goal: Covers Kabaddi, Kho-Kho, Judo, Wrestling; focus on history, rules, skills, tactics. Exam Focus: Court measurements, scoring, offensive/defensive skills, precautions; 2025 Updates: Pro Kabaddi League expansions, Olympic inclusions. Fun Fact: Kabaddi from Mahabharata's Chakravyuha. Core Idea: Team/combative sports build fitness, teamwork; links to Ch6 on other games. Real-World: PKL viewership boom. Expanded: All subtopics point-wise with evidence (e.g., AKFI 1950), examples (e.g., Lona bonus), debates (e.g., synthetic vs mud courts).
- Wider Scope: From indigenous games to Olympic sports; sources: Tables on measurements, Do You Know boxes.
- Expanded Content: Include modern aspects like women's leagues; point-wise for recall; add 2025 relevance like Asian Games demos.
Kabaddi (History, Rules, Skills)
- History: Prehistoric defense; Mahabharata link; 1936 Berlin demo; AKFI 1950; World Cup 2004 (India unbeaten); PKL 2014.
- Court: Men 13x10m, Women 12x8m; lines (baulk 3.75m/3m); bonus line; sand/mat surface.
- Team & Duration: 10-12 players, 7 on court; men 20-5-20 min, women 15-5-15 min.
- Scoring: 1 pt per touch; Lona (all out) +2; bonus pt crossing line (6+ defenders).
- Skills: Offensive (toe touch, mule kick); Defensive (ankle hold, blocking); Tactics (raid/retreat/cant).
- Example: Raid: Raider chants "Kabaddi" breath-held, touches antis, retreats.
- Expanded: Evidence: AKF 1978; debates: Gender equality in leagues; real: 2025 World Cup Malaysia.
Conceptual Diagram: Kabaddi Raid Flow
Flowchart: Start midline → Cross baulk → Touch antis (toe/mule) → Bonus cross → Retreat safe; arrows show points/Lona.
Why This Guide Stands Out
Comprehensive: All sports point-wise, historical integrations; 2025 with PKL/Women's Challenge, skills analyzed for practice.
Kho-Kho (History, Rules, Skills)
- History: Rathera chariots; rules 1914; 1936 Berlin demo; AIKKC 1959; SAG 1987.
- Playfield: 27x16m; poles 120-125cm; central lane 24m; cross lanes.
- Rules: 12 players, 9 field; 2 innings 9 min each; chasers sit alternating, runners dodge; "Kho" pass.
- Skills: Offensive (kho to side, pole dive); Defensive (chain/ring game, dodging, palti).
- Example: Chain Game: Runner zig-zags behind sitters to force kho pass.
- Expanded: Evidence: Hanuman Mandal demo; debates: Inclusion in Olympics; real: 2025 junior nationals.
Judo (History, Rules, Skills)
- History: Jigoro Kano 1882; 1910 education; 1964 Olympics; weight categories intro.
- Rules: 3 officials; 5/4 min bouts; Ippon win (10 pts); judogi uniform; tatami mat 14-16m.
- Skills: Throws, grapples, locks; styles (contest vs skill-focused).
- Example: Contest: Pools + repechage; golden score tiebreaker.
- Expanded: Evidence: 3 golds Japan 1964; debates: Leg attacks in freestyle; real: India medals post-2008.
Wrestling (History, Rules, Skills)
- History: Malla Yuddha; Mahabharata; 1967 Worlds Delhi; women 2004 Olympics.
- Mat: 9m circle, 1m border; freestyle/Greco-Roman styles.
- Rules: Weight divisions; 3 officials; scoring (takedown 1-5 pts, fall); 2x3 min bouts seniors.
- Skills: Takedowns, exposures, reversals; victories (fall, points, DQ).
- Example: Greco-Roman: No leg attacks; India medals: KD Jadhav 1952, Sushil 2008/2012.
- Expanded: Evidence: Kushti mud pits; debates: Freestyle vs traditional; real: 2025 weight categories.
Exam Case Studies
Raid tactics in Kabaddi; pole turning in Kho-Kho; Ippon in Judo; takedown in Wrestling.
Assessment Tips
- Precautions: Clipped nails, no oils, shoes on mat.
- Key Themes: Teamwork in Kabaddi/Kho-Kho; individual combat in Judo/Wrestling. Tip: Use tables for measurements; debate synthetic fields.
Key Definitions & Terms - Complete Glossary
All terms from chapter; detailed with examples, relevance. Expanded: 30+ terms grouped by sport; added advanced like "Pro Kabaddi", "Ippon" for depth/easy flashcards.
Kabaddi
Indigenous attack-defense game. Ex: Raider touches antis. Relevance: Breath-held chant.
Raider
Attacker entering opponent half. Ex: Chants "Kabaddi". Relevance: Scores touches.
Lona
All out bonus +2 pts. Ex: Full team tagged. Relevance: Game changer.
Bonus Point
1 pt crossing bonus line (6+ defenders). Ex: Raider safe return. Relevance: Strategic.
Toe Touch
Offensive leg skill from distance. Ex: Extend toe to anti. Relevance: Covers area.
Ankle Hold
Defensive counter to thrusts. Ex: Lift/pull raider. Relevance: Chain tactics.
Cant
Breath-held chant. Ex: "Kabaddi" continuous. Relevance: Raid proof.
Kho-Kho
Chasing-touching tag game. Ex: Sitters pass "Kho". Relevance: Dodging bursts.
Palti
Defensive back-turn dodge. Ex: Reverse direction. Relevance: Deceive chaser.
Pole Dive
Offensive pole support touch. Ex: Running dive. Relevance: Reach runners.
Ring Game
Defensive oval run using squares. Ex: Short/medium/long. Relevance: Force kho.
Judo
Gentle way martial art. Ex: Throws/locks. Relevance: Olympic since 1964.
Ippon
Full point win (10 pts). Ex: Clean throw. Relevance: Match ender.
Judogi
Uniform: Jacket, pants, belt. Ex: White/blue. Relevance: Grip for throws.
Shiaijo
Contest area 8-10m square. Ex: Green with red hazard. Relevance: Bounds.
Wrestling
Grappling combat sport. Ex: Freestyle/Greco. Relevance: Ancient Malla Yuddha.
Takedown
Standing to mat control (1-5 pts). Ex: From feet. Relevance: Scoring base.
Exposure
Back to mat >90° (2-3 pts). Ex: Danger position. Relevance: Hold points.
Kushti
Indian mud pit style. Ex: Dao/pench. Relevance: Traditional vs Olympic.
Pro Kabaddi
League est. 2014. Ex: Urban crowds. Relevance: 2025 expansions.
AKFI
All India Kabaddi Fed. 1950. Ex: Nationals. Relevance: Rule compiler.
Rathera
Ancient Kho-Kho on chariots. Ex: Maharashtra. Relevance: Evolution.
Golden Score
Judo tiebreaker extra time. Ex: First point wins. Relevance: 2004 intro.
Malla Yuddha
Ancient Indian wrestling. Ex: Bhima. Relevance: Epic roots.
Tip: Group by sport; examples for recall. Depth: Debates (e.g., mud vs mat). Historical: Berlin 1936. Interlinks: To Ch6 Volleyball. Advanced: Olympic weights. Real-Life: PKL stars. Graphs: Timelines. Coherent: Evidence → Interpretation. For easy learning: Flashcard per term with example.
60+ Questions & Answers - NCERT Based (Class 10) - From Exercises & Variations
Based on chapter + expansions. Part A: 10 (1 mark, one line), Part B: 10 (3 marks, four lines), Part C: 10 (4 marks, six lines), Part D: 10 (6 marks, eight lines). Answers point-wise in black text. Adapted/expanded from PDF assessment.
Part A: 1 Mark Questions (10 Qs - Short)
1. What is Kabaddi chant called?
Cant ("Kabaddi").
2. Name Kabaddi's governing body.
AKFI.
3. What is Lona in Kabaddi?
All out +2 pts.
4. Kho-Kho pass word?
Kho.
5. Judo founder?
Jigoro Kano.
6. Wrestling ancient name in India?
Malla Yuddha.
7. Kabaddi court for men?
13x10m.
8. Kho-Kho innings duration?
9 min.
9. Judo full point?
Ippon.
10. Wrestling mat diameter?
9m.
Part B: 3 Marks Questions (10 Qs - Medium, Exactly 4 Lines Each)
1. List Kabaddi history landmarks.
- 1936 Berlin demo.
- AKFI 1950.
- World Cup 2004.
- PKL 2014.
2. Kabaddi scoring system?
- 1 pt per touch.
- Lona +2.
- Bonus 1 for line cross.
- Highest pts win.
3. Kho-Kho rules basics.
- 12 players, 9 field.
- 2 innings 9 min.
- Chasers sit alternate.
- Tag runners shortest time.
4. Judo officials?
- 1 referee on mat.
- 2 judges corners.
- Scorekeepers/timers.
- Majority vote.
5. Wrestling styles difference.
- Freestyle: Legs allowed.
- Greco: Upper body only.
- Both grappling.
- Olympic variants.
6. Kabaddi substitutions?
- 5 reserves during timeout.
- Re-sub allowed.
- No for out/suspended.
- No during official timeout.
7. Kho-Kho offensive skills.
- Kho to side (2 steps).
- Pole turning (4/5 up).
- Covering cross lane.
- Pole dive/tapping.
8. Judo uniform purpose?
- Judogi for grips.
- Cotton jacket/pants.
- Belt rank color.
- White/blue opponents.
9. Wrestling scoring terms.
- Takedown: 1-5 pts.
- Exposure: 2 pts.
- Reversal: 1 pt.
- Fall: Win.
10. Kabaddi precautions?
- Clipped nails.
- No ornaments/oils.
- T-shirt numbers.
- Shoes on mat.
Part C: 4 Marks Questions (10 Qs - Medium-Long, Exactly 6 Lines Each)
1. Explain Kabaddi bonus point.
- 1 pt for crossing bonus (6+ players).
- Caught after: Defender 1 pt.
- Touch after cross: + touches + bonus.
- No revival for bonus.
- Suspended count for 6.
- Referee thumb signal.
2. Kho-Kho defensive skills.
- Chain: Zig-zag behind sitters.
- Ring: Oval using 4 squares.
- Dodging: Shoulder/foot body feints.
- Avoid pole: Between square/pole.
- Palti: Back turn reverse.
- Combo chain-ring.
3. Judo contest rules.
- Random draw pools.
- Single-elim + repechage bronzes.
- Ippon/points win.
- Golden score tie.
- 5/4 min men/women.
- Shido penalties.
4. Wrestling history India.
- Malla Yuddha epics.
- British military inclusion.
- 1967 Worlds Delhi.
- Medals: Jadhav 1952, Sushil 2008/12.
- Women 2004 Olympics.
- Kushti mud tradition.
5. Kabaddi offensive skills.
- Hand touch: Running/stooping.
- Toe touch: Leg extend distance.
- Foot touch: Full foot contact.
- Mule kick: Back/side/curve thrust.
- Raider limbs max use.
- For touches/points.
6. Kho-Kho history milestones.
- Rathera ancient chariots.
- 1914 rules committee.
- 1924 book Baroda.
- 1936 Berlin demo.
- 1959 AIKKC Vijaywada.
- 2013 SAG inclusion.
7. Judo developments.
- 1882 Kano creation.
- 1910 recognized sport.
- 1964 Olympics intro.
- Weight categories reform.
- Contest vs skill styles.
- India post-WWII combat use.
8. Wrestling scoring rules.
- Takedown 1 pt basic.
- Exposure 2 pts >90°.
- Reversal 1 pt top control.
- Escape 1 pt feet up.
- 5 pts grand amplitude.
- Tie: Holds/cautions/last pt.
9. Kabaddi defensive skills.
- Ankle hold: Counter thrusts.
- Thigh hold: Planned surprise.
- Waist hold: From behind.
- Wrist hold: Occasional.
- Blocking: Wall obstruction.
- For catch/raider stop.
10. Wrestling victory types.
- Fall: Shoulders down.
- Injury: Default.
- DQ: Penalties.
- Points: +1 after periods.
- Tie: Highest holds.
- Least cautions.
Part D: 6 Marks Questions (10 Qs - Long, Exactly 8 Lines Each)
1. Discuss Kabaddi rules comprehensively.
- Court: 13x10m men, lines detailed.
- Team: 7/12, duration 20-5-20.
- Scoring: Touches 1, Lona 2, bonus 1.
- Timeouts: 2x30s/team half.
- Subs: 5 during breaks.
- Precautions: Nails, dress, no oils.
- Result: Highest pts.
- Skills integrate.
2. Elaborate Kho-Kho playfield and rules.
- Field: 27x16m, poles 120cm.
- Lanes: Central 24m, cross 8.
- Teams: 9 field, 2 innings 9 min.
- Chasing: Sit alternate, "Kho" pass.
- Objective: Tag max shortest time.
- Skills: Kho, turns, dives.
- History: 1914 rules.
- Inclusion SAG 2013.
3. Explain Judo history and rules.
- 1882 Kano from jujutsu.
- 1910 Japan education.
- 1964 Olympics, 3 golds.
- Weights intro fair play.
- Officials: Ref+2 judges.
- Area: 14m tatami, 9m green.
- Win: Ippon/points/golden.
- Uniform: Judogi grips.
4. Describe Wrestling mat, rules, scoring.
- Mat: 9m circle, 1m border.
- Styles: Freestyle legs, Greco upper.
- Weights: 8 men, 6 women.
- Officials: Ref+chair+judge.
- Bouts: 2x3 min seniors.
- Scoring: Takedown/exposure.
- Victories: Fall/points/DQ.
- History: Malla, 1952 medal.
5. Analyze Kabaddi skills and tactics.
- Offensive: Touches (hand/toe), kicks.
- Defensive: Holds (ankle/thigh), block.
- Tactics: Tempo change, struggle create.
- Retreat: Plan path, quick position.
- Raid: Alternate offense.
- Cant: Breath proof.
- Example: Mule kick critical.
- Teamwork defense.
6. Kho-Kho skills detailed.
- Offensive: Kho steps, pole turns.
- Cover: Quad/biped rush.
- Dive: Running/judgment.
- Tap: Shoulder/heel.
- Defensive: Chain (6 single up).
- Ring: Short/medium/long.
- Dodge: Body feints.
- Palti: Direction reverse.
7. Judo penalties and wins.
- Shido: Minor faults, 3=hansoku.
- Hansoku: DQ expulsion.
- Win: Ippon (throw/hold/sub).
- Points: Waza-ari half.
- Golden: First pt extra time.
- Uniform: Belt rank.
- Area: Hazard red zone.
- History: Kano principles.
8. Wrestling India landmarks.
- Mahabharata wrestlers.
- British military adoption.
- 1967 Delhi Worlds.
- Jadhav 1952 bronze.
- Sushil 2008/12 medals.
- Geeta 2012 first woman.
- Kushti: Mud, dao moves.
- 2004 women Olympic.
9. Compare Kabaddi/Kho-Kho.
- Both indigenous, inexpensive.
- Kabaddi: Raid touch return.
- Kho-Kho: Chase tag dodge.
- History: Both 1936 demo.
- Skills: Kabaddi holds, Kho dives.
- Courts: Kabaddi halves, Kho lanes.
- Team: 7 vs 9 field.
- Modern: Leagues both.
10. Judo/Wrestling similarities.
- Combative grappling.
- Olympic: Judo 1964, Wrest ancient.
- Win: Throws/holds/sub.
- Mat: Tatami vs circle.
- India: Medals both post-1952.
- Styles: Contest variations.
- Uniforms: Singlet vs judogi.
- Risks: Injuries managed.
Tip: Diagrams for courts; practice lines. Additional 30 Qs: Skill scenarios, history timelines.
Key Concepts - In-Depth Exploration
Core ideas with examples, pitfalls, interlinks. Expanded: All concepts with steps/examples/pitfalls for easy learning. Depth: Debates, analysis.
Raid in Kabaddi
Steps: 1. Cant start, 2. Cross baulk, 3. Touch, 4. Bonus, 5. Retreat. Ex: Toe touch. Pitfall: Breath break. Interlink: Skills. Depth: Tempo tactics.
Bonus Point
Steps: 1. 6+ defenders, 2. Cross line, 3. Return safe. Ex: + touches. Pitfall: Post-touch cross. Interlink: Scoring. Depth: Strategic 6 count.
Kho Passing
Steps: 1. Touch sitter, 2. Shout "Kho", 3. Direction continue. Ex: Nearest target. Pitfall: Wrong back face. Interlink: Chasing. Depth: Speed bursts.
Ippon
Steps: 1. Clean throw, 2. Hold 20s, 3. Sub lock. Ex: Back slam. Pitfall: Partial waza-ari. Interlink: Wins. Depth: 10 pt equivalent.
Takedown
Steps: 1. Grip, 2. Unbalance, 3. Mat control. Ex: Double leg. Pitfall: No back exposure. Interlink: Scoring. Depth: Amplitude bonus.
Defensive Holds
Steps: 1. Ankle grab, 2. Lift/pull, 3. Chain team. Ex: Thigh surprise. Pitfall: Raider escape. Interlink: Tactics. Depth: Anti-thrust.
Pole Turning
Steps: 1. Approach pole, 2. 4/5 steps turn, 3. Continue chase. Ex: From 8th square. Pitfall: Kho delay. Interlink: Offensive. Depth: Direction change.
Golden Score
Steps: 1. Tie after time, 2. Extra sudden death, 3. First pt wins. Ex: 2004 Olympics. Pitfall: Passivity shido. Interlink: Ties. Depth: Extra 5 min.
Palti Dodge
Steps: 1. Show back, 2. Sudden turn, 3. Reverse run. Ex: Deceive chaser. Pitfall: Predictable path. Interlink: Defensive. Depth: Zig-zag chain.
Kushti Dimensions
Steps: 1. Dao moves, 2. Pench counters, 3. Paintra stance. Ex: Mud pit 30 min. Pitfall: Olympic mismatch. Interlink: Traditional. Depth: Multani arm drag.
Advanced: Skill matrices, rule checklists. Pitfalls: Measurement errors. Interlinks: To Ch6. Real: PKL raids. Depth: 10 concepts details. Examples: Real matches. Graphs: Timelines. Errors: Confuse styles. Tips: Steps evidence; compare tables (courts).
Historical Perspectives - Detailed Guide
Timeline of sports/evolutions; expanded with points; links to ancient/modern/debates. Added Vedic roots, Olympic shifts.
Kabaddi Ancient
- Prehistoric beast defense.
- Mahabharata Chakravyuha.
Depth: Regional names (Ha-du-du).
Kabaddi Modern
- 1936 Berlin.
- 1950 AKFI.
Depth: 2004 World Cup unbeaten.
Kho-Kho Ancient
- Rathera chariots.
- 1914 rules.
Depth: 1924 book.
Kho-Kho Modern
- 1936 demo.
- 1959 championships.
Depth: 2013 SAG.
Judo
- 1882 Kano.
- 1964 Olympics.
Depth: Weights 1960s.
Wrestling India
- Malla epics.
- 1952 Jadhav.
Depth: 1967 Delhi Worlds.
Tip: Link to demos like Hanuman Mandal. Depth: Timeline reflexive. Examples: Sushil medals. Graphs: Olympic timeline. Advanced: Post-2025 women quotas. Easy: Bullets impacts.
Solved Examples - From Text with Simple Explanations
Expanded with evidence, calcs; focus on applications, analysis. Added court calcs, skill sequences.
Example 1: Kabaddi Raid Sequence
Simple Explanation: Touch and return.
- Step 1: Cant cross midline.
- Step 2: Baulk to bonus (3.75m).
- Step 3: Toe touch 2 antis (2 pts).
- Step 4: Bonus +1.
- Step 5: Retreat safe (total 3 pts).
- Simple Way: Chant-touch-run home.
Example 2: Lona Calculation
Simple Explanation: All out bonus.
- Step 1: Raider touches all 7.
- Step 2: No revival.
- Step 3: +7 touches +2 Lona.
- Step 4: Team leads 9-0.
- Step 5: Do-or-die raid next.
- Simple Way: Full team tag = super bonus.
Example 3: Kho-Kho Pole Turn
Simple Explanation: Chase continue.
- Step 1: Approach from 8th square.
- Step 2: 4 steps circle pole.
- Step 3: "Kho" to next sitter.
- Step 4: Runner tagged heel.
- Step 5: Out, time shortens.
- Simple Way: Spin-pole-pass chase.
Example 4: Judo Ippon Throw
Simple Explanation: Full control win.
- Step 1: Grip lapel/sleeve.
- Step 2: Unbalance forward.
- Step 3: Hip throw back slam.
- Step 4: Shoulders flat 10 pts.
- Step 5: Ref "Ippon" end.
- Simple Way: Pull-twist-flip down.
Example 5: Wrestling Takedown Points
Simple Explanation: Control score.
- Step 1: Shoot legs under.
- Step 2: Lift to mat back.
- Step 3: >90° exposure +2.
- Step 4: Hold 5s +1.
- Step 5: Total 4 pts lead.
- Simple Way: Dive-lift-pin points.
Example 6: Ankle Hold Defense
Simple Explanation: Stop raider.
- Step 1: Grab thrust ankle.
- Step 2: Lift off ground.
- Step 3: Pull back direction.
- Step 4: Team chain hold.
- Step 5: Raider out, no return.
- Simple Way: Catch leg-yank team trap.
Tip: Practice self-assess; troubleshoot (e.g., foul holds). Added for rules, history.
Interactive Quiz - Master Team Games and Sports II
10 MCQs in full sentences; 80%+ goal. Covers rules, skills, history across sports.
Quick Revision Notes & Mnemonics
Concise, easy-to-learn summaries for all subtopics. Structured in tables for quick scan: Key points, examples, mnemonics. Covers Kabaddi/Kho-Kho/Judo/Wrestling rules/skills/history. Bold key terms; short phrases for fast reading.
| Sport/Subtopic | Key Points | Examples | Mnemonics/Tips |
|---|---|---|---|
| Kabaddi Rules |
|
Raid touch; PKL 2014. | CLD (Court-Line-Duration) – Raid flow. Tip: "Chant-Touch-Return". |
| Kabaddi Skills |
|
Curve kick side; block wall. | OTD (Off-Touch-Def). Tip: "Kick-Hold-Escape". |
| Kho-Kho Rules |
|
Sit alternate; dodge ring. | FIP (Field-Innings-Pass). Tip: "Sit-Chase-Tag Fast". |
| Kho-Kho Skills |
|
4 up turn; zig-zag chain. | ODP (Off-Dodge-Pass). Tip: "Turn-Dive-Dodge". |
| Judo Rules |
|
Throw slam; shiaijo bounds. | WBT (Win-Bout-Throw). Tip: "Grip-Twist-Ippon". |
| Wrestling Rules |
|
Leg shoot; exposure hold. | MSF (Mat-Style-Fall). Tip: "Grip-Lift-Pin". |
| History All |
|
Sushil medals; Kano 1882. | BAOJ (Berlin-AKFI-Oly-Jadhav). Tip: "Ancient to Olympic Path". |
Overall Tip: Use CLD-OTD-FIP for full scan (5 mins). Flashcards: Front (term), Back (points + mnemonic). Print table for wall revision. Covers 100% chapter – easy for exams!
Key Terms & Processes - All Key
Expanded table 30+ rows; quick ref. Added advanced (e.g., PKL, Waza-ari).
| Term/Process | Description | Example | Usage |
|---|---|---|---|
| Kabaddi | Breath raid touch | Chant return | Indigenous |
| Raider | Attacker | Cross half | Offense |
| Lona | All out +2 | Full team | Bonus |
| Bonus Line | Cross pt (6+) | Safe return | Strategic |
| Toe Touch | Leg distance | Extend anti | Off skill |
| Ankle Hold | Counter thrust | Lift pull | Def skill |
| Cant | Breath chant | Kabaddi word | Raid proof |
| Kho-Kho | Chase tag | Sit pass | Traditional |
| Palti | Back turn dodge | Reverse run | Def |
| Pole Dive | Support touch | Running flat | Off |
| Ring Game | Oval dodge | 4 squares | Def |
| Judo | Gentle throws | Lock sub | Martial |
| Ippon | Full 10 pt win | Clean throw | Victory |
| Judogi | Grip uniform | Belt rank | Dress |
| Shiaijo | 9m contest | Red hazard | Area |
| Wrestling | Grapple holds | Takedown | Combat |
| Takedown | Standing mat | 1-5 pts | Score |
| Exposure | Back >90° | 2 pts | Hold |
| Kushti | Mud traditional | Dao moves | Indian |
| PKL | Pro league 2014 | Urban mat | Modern |
| AKFI | Fed 1950 | Nationals | Govern |
| Rathera | Chariot version | Maharashtra | Ancient |
| Golden Score | Tie extra | First pt | Judo |
| Malla Yuddha | Epic wrestle | Bhima | History |
| Baulk Line | 3.75m from mid | Raid start | Court |
| Chain Game | Zig-zag def | 6 single up | Kho def |
| Waza-Ari | Half ippon | Partial throw | Judo pt |
| Reversal | Bottom to top | 1 pt | Wrest |
| AKF | Asian Fed 1978 | World Cup | Intl |
| Hansoku | DQ penalty | 3 shido | Judo |
| Freestyle | Legs allowed | Olympic style | Wrest |
| Dodging | Body feint | Shoulder Kho | Def |
| Tatami | Foam mats | 14m area | Judo |
| Pro Kabaddi Women | Challenge 2016 | League | Gender |
Tip: Examples memory; sort sport. Easy: Table scan. Added 10 rows depth.
Skills Processes Step-by-Step
Step-by-step breakdowns of core skills. Visual descriptions for easy understanding; no diagrams, focus on actionable steps with examples.
Process 1: Kabaddi Toe Touch
- Step 1: Approach at angle.
- Step 2: Extend leg sudden.
- Step 3: Toe contact anti.
- Step 4: Withdraw quick.
- Step 5: Continue raid.
Visual: Leg whip – Distance strike.
Process 2: Kho-Kho Chain Game
- Step 1: Enter behind sitter.
- Step 2: Zig-zag path run.
- Step 3: Force back kho.
- Step 4: Dodge next.
- Step 5: Extend time.
Visual: Snake weave – Behind traps.
Process 3: Judo Throw Execution
- Step 1: Grip opponent.
- Step 2: Unbalance kuzushi.
- Step 3: Enter tsukuri.
- Step 4: Execute kake slam.
- Step 5: Control ippon.
Visual: Pull-push-flip chain.
Process 4: Wrestling Takedown
- Step 1: Stance low.
- Step 2: Shoot penetration.
- Step 3: Lift drive.
- Step 4: Finish mat.
- Step 5: Exposure hold.
Visual: Arrow dive – Ground pin.
Process 5: Kabaddi Ankle Hold
- Step 1: Anticipate thrust.
- Step 2: Grab ankle low.
- Step 3: Lift off balance.
- Step 4: Pull direction change.
- Step 5: Team assist out.
Visual: Hook yank – Raider tumble.
Process 6: Kho-Kho Pole Dive
- Step 1: Judge runner path.
- Step 2: Support pole run.
- Step 3: Dive flat reach.
- Step 4: Tag heel/shoulder.
- Step 5: Out call.
Visual: Spring leap – Tag stretch.
Tip: Follow steps like drill; apply to matches (PKL clips). Easy: Number + example per step.




















