Three Dimensional Geometry Speed Test for Exam Prep - Interactive Mini Game Updated on Wednesday, August 7, 2025
Sharpen your Three Dimensional Geometry skills with this interactive mini-game designed to improve your speed and accuracy for competitive exams.
Updated: just now
Categories: Mini Game, Math, Class 11

Three Dimensional Geometry Cheatsheet
Key Concepts & Formulas
- Point: Represented as \( P(x, y, z) \) in 3D space.
- Distance Formula: \( d = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2} \)
- Midpoint Formula: \( \left(\frac{x_1 + x_2}{2}, \frac{y_1 + y_2}{2}, \frac{z_1 + z_2}{2}\right) \)
- Vector Form: \( \vec{AB} = (x_2 - x_1, y_2 - y_1, z_2 - z_1) \)
- Dot Product: \( \vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2 + a_3b_3 \)
- Cross Product: \( \vec{a} \times \vec{b} = (a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1) \)
- Plane Equation: \( ax + by + cz + d = 0 \), where \( (a, b, c) \) is the normal vector.
- Equation of a Line: Parametric form \( x = x_0 + at, y = y_0 + bt, z = z_0 + ct \)
Quick Reference Table
Concept | Formula | Description |
---|---|---|
Distance Between Points | \( d = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2} \) | Euclidean distance between two points in 3D. |
Midpoint | \( \left(\frac{x_1 + x_2}{2}, \frac{y_1 + y_2}{2}, \frac{z_1 + z_2}{2}\right) \) | Midpoint of the line segment between two points. |
Dot Product | \( \vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2 + a_3b_3 \) | Measures angle and projection between vectors. |
Cross Product | \( \vec{a} \times \vec{b} = (a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1) \) | Vector perpendicular to two given vectors. |
Plane Equation | \( ax + by + cz + d = 0 \) | General form of a plane in 3D. |
Line Equation | \( x = x_0 + at, y = y_0 + bt, z = z_0 + ct \) | Parametric form of a line through a point. |
Study Tips
Visualize: Draw diagrams to understand spatial relationships.
Master Vectors: Many 3D problems reduce to vector calculations.
Memorize Key Formulas: Distance, midpoint, dot & cross product, plane and line equations.
Practice Problems: Apply formulas to a variety of 3D coordinate geometry problems.
Check Work: Always verify by substituting points into plane or line equations.
Three Dimensional Geometry Quick Tips
- Vector Basics: Understand vector addition, subtraction, and scalar multiplication.
- Dot Product: Use for angle between vectors \( \cos \theta = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}||\vec{b}|} \).
- Cross Product: Use to find a vector perpendicular to two vectors.
- Plane Identification: Use the normal vector to describe planes.
- Line Equations: Use parametric or symmetric forms for lines in space.
Three Dimensional Geometry Speed Quiz
Test your speed with 5 three dimensional geometry questions! You have 30 seconds per question.
Question: 1/5
Time left: 30s
Quiz Complete!
Your Score: 0/5
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