Number Play
Class 7 Mathematics · Ganita Prakash Part 1 · Chapter 6
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View allCBSE Class 7 · Mathematics
8 chapters: lakhs and crores to fractions- Marks booster + cheatsheet: key concepts in 2 lines each, common traps
- Triangle inequality, Ch 7
- Angle pairs of parallel lines, Ch 5
- Common traps, corrected
- Magic squares and Virahāṅka numbers, Ch 6
- Brahmagupta's fraction formulas, Ch 8
CBSE Class 7 · MathematicsTrending
Five congruence conditions to equations- Marks booster + cheatsheet: key concepts in 2 lines each
- Integer sign rules, Ch 2
- HCF and LCM by prime factors, Ch 3
- Multiplying and dividing decimals, Ch 4
- Mean, median and outliers, Ch 5
- Ruler-and-compass constructions, Ch 6
Summary
This playful chapter explores numbers through puzzles, parity, grids and famous sequences. Parity is the property of being even or odd: even numbers can be paired with no leftover, odd numbers cannot. You learn rules such as even + even = even, odd + odd = even, even + odd = odd, and use them to decide quickly whether a situation is possible (five odd cards can never sum to the even number 30). Expressions can be designed to be always even \((2n)\), always odd \((2n-1)\), or either. You then build magic squares — grids where every row, column and diagonal share the same magic sum (for the numbers 1–9 the magic sum is 15 and the centre must be 5) — and generalise their structure with a centre letter \(m\). The chapter celebrates the Virahanka–Fibonacci sequence \(1, 2, 3, 5, 8, 13, 21, 34, \dots\), where each term is the sum of the previous two, discovered in Indian poetry centuries before Fibonacci. It ends with cryptarithms, puzzles where letters replace digits.




